Dual Towers


Earth Damage - 200% Vs. Light, 50% Vs. Nature

Type:Cost: Damage:Speed:Range:AoE:
Gunpowder5005000.661500250
Mortar166525000.661500300
Vulcan5544125000.661500350


Darkness Damage - 200% Vs. Water, 50% Vs. Light

Magic Damage
Level 1: Adds 1000 bonus damage to an attack against enemies, but drains mana with each shot fired.
Level 2: Adds 5000 bonus damage to an attack against enemies, but drains mana with each shot fired.
Level 3: Adds 25000 bonus damage to an attack against enemies, but drains mana with each shot fired.
Type:Cost: Damage:Speed:Range:AoE:
Magic5001550.31900None
Sorcery16657750.31900None
Wizardry554438750.31900None


Light Damage - 200% Vs. Darkness, 50% Vs. Earth

Conjure
Level X: Becomes the tower that you target. Cannot sell nor upgrade while in this phase. May only cast on towers up to 4x the value (HP) of this tower. Lasts 10 seconds.
Type:Cost: Damage:Speed:Range:AoE:
Trickery5005001700None
Mirage166525001700None
Eidolon5544125001700None


Darkness Damage - 200% Vs. Water, 50% Vs. Light

Plague
Level X: Creates a swarm of 5 diseased flies around the tower.
Type:Cost: Damage:Speed:Range:AoE:
Disease5001000(Fly)1(Fly)300(Fly)None
Decay16655000(Fly)1(Fly)300(Fly)None
Death554425000(Fly)1(Fly)300(Fly)None


Darkness Damage - 200% Vs. Water, 50% Vs. Light

Contamination
Level 1: Sends out a massive wave of filth that does 300 damage to units within 375 range of its path.
Level 2: Sends out a massive wave of filth that does 1500 damage to units within 375 range of its path.
Level 3: Sends out a massive wave of filth that does 7500 damage to units within 375 range of its path.
Type:Cost: Damage:Speed:Range:AoE:
Poison500None1900None
Pollution1665None1900None
Pestilence5544None1900None


Fire Damage - 200% Vs. Nature, 50% Vs. Water

Fire Up
Level 1: Increases a friendly unit's attack damage by 25%. Lasts 60 seconds.
Level 2: Increases a friendly unit's attack damage by 50%. Lasts 60 seconds.
Level 3: Increases a friendly unit's attack damage by 100%. Lasts 60 seconds.
Type:Cost: Damage:Speed:Range:AoE:
Blacksmith5005001700None
Forge166525001700None
Foundry5544125001700None


Light Damage - 200% Vs. Darkness, 50% Vs. Earth

Teleport
Level 1: Shifts this tower through space to target location. Does 2000 damage in 500 AoE upon landing. 1000 cast range.
Level 2: Shifts this tower through space to target location. Does 10000 damage in 500 AoE upon landing. 1000 cast range.
Level 3: Shifts this tower through space to target location. Does 50000 damage in 500 AoE upon landing. 1000 cast range.
Type:Cost: Damage:Speed:Range:AoE:
Quark5003900.31500None
Electron166519500.31500None
Atom554497500.31500None


Nature Damage - 200% Vs. Earth, 50% Vs. Fire

Spore Cloud
Level X: Causes this unit to attack 200% faster. Lasts 10 seconds.
Type:Cost: Damage:Speed:Range:AoE:
Mushroom50015001.5900None
Toadstool166575001.5900None
Fungus5544375001.5900None


Earth Damage - 200% Vs. Light, 50% Vs. Nature

Erupt
Level 1: Gives a 20% chance that an attack will launch the target into the air for 1.5 seconds, causing 1200 damage in 250 AoE when it lands.
Level 2: Gives a 20% chance that an attack will launch the target into the air for 1.5 seconds, causing 6000 damage in 250 AoE when it lands.
Level 3: Gives a 20% chance that an attack will launch the target into the air for 1.5 seconds, causing 30000 damage in 250 AoE when it lands.
Type:Cost: Damage:Speed:Range:AoE:
Hydro50010001700None
Spout166550001700None
Geyser5544250001700None


Light Damage - 200% Vs. Darkness, 50% Vs. Earth

Conjure Lightning
Level 1: Hurls a bolt of lightning that bounces up to 3 times, dealing 500 damage to the primary target. Each jump deals 10% more damage.
Level 2: Hurls a bolt of lightning that bounces up to 3 times, dealing 2500 damage to the primary target. Each jump deals 10% more damage.
Level 3: Hurls a bolt of lightning that bounces up to 3 times, dealing 12500 damage to the primary target. Each jump deals 10% more damage.
Type:Cost: Damage:Speed:Range:AoE:
Electricity500None1900None
Lightning1665None1900None
Energy5544None1900None


Fire Damage - 200% Vs. Nature, 50% Vs. Water

Sunburn
Level 1: Each attack drenches the target in burning sunlight that slows movement by 15%, and causes damage received to be amplified by 5%. Effect lasts 5 seconds.
Level 2: Each attack drenches the target in burning sunlight that slows movement by 30%, and causes damage received to be amplified by 10%. Effect lasts 5 seconds.
Level 3: Each attack drenches the target in burning sunlight that slows movement by 60%, and causes damage received to be amplified by 20%. Effect lasts 5 seconds.
Type:Cost: Damage:Speed:Range:AoE:
Flame50010001700None
Solar166550001700None
Sun5544250001700None


Composite Damage - 100% Vs. All

Roast
Level 1: Burns nearby enemy units for 150 points of damage per second to units within 750 AoE. Damage from multiple towers stack.
Level 2: Burns nearby enemy units for 750 points of damage per second to units within 750 AoE. Damage from multiple towers stack.
Level 3: Burns nearby enemy units for 3750 points of damage per second to units within 750 AoE. Damage from multiple towers stack.
Type:Cost: Damage:Speed:Range:AoE:
Kindle500NoneNoneNoneNone
Vapor1665NoneNoneNoneNone
Immolation5544NoneNoneNoneNone


Nature Damage - 200% Vs. Earth, 50% Vs. Fire

Afterlife
Level 1: Every three units this tower kills adds one life. If you have full life, it will take nine units.
Level 2: Every two units this tower kills adds one life. If you have full life, it will take six units.
Level 3: Every unit this tower kills adds one life. If you have full life, it will take three units.
Type:Cost: Damage:Speed:Range:AoE:
Life50010001700None
Eternal166550001700None
Soul Catcher5544250001700None


Water Damage - 200% Vs. Fire, 50% Vs. Darkness

Freeze
Level 1: Frost attack that deals 400 damage per second, and slows the target enemy's movement by 15%. Lasts 5 seconds.
Level 2: Frost attack that deals 2000 damage per second, and slows the target enemy's movement by 30%. Lasts 5 seconds.
Level 3: Frost attack that deals 10000 damage per second, and slows the target enemy's movement by 60%. Lasts 5 seconds.
Type:Cost: Damage:Speed:Range:AoE:
Ice50010001700None
Freezing166550001700None
Sub-Zero5544250001700None


Water Damage - 200% Vs. Fire, 50% Vs. Darkness

Spring Forward
Level 1: Increases a friendly unit's attack rate by 25%. Lasts 60 seconds.
Level 2: Increases a friendly unit's attack rate by 50%. Lasts 60 seconds.
Level 3: Increases a friendly unit's attack rate by 100%. Lasts 60 seconds.
Type:Cost: Damage:Speed:Range:AoE:
Well5005001700None
Spring166525001700None
Waterfall5544125001700None