You can find all the stats for the WarCraft 3 version here.

Towers

This page uses lots of images. It may take a second to preload everything completely.

Pures
  1. Light
    Tower:
    Light
    Elements:
    Light
    Type:
    Light
    Cost:
    175
    DPS:
    42
    Range:
    22
    AoE:
    -
    Skill:
    -
  2. Focused Light
    Tower:
    Focused Light
    Elements:
    Light
    Type:
    Light
    Cost:
    625
    DPS:
    210
    Range:
    22
    AoE:
    -
    Skill:
    -
  3. Refined Light
    Tower:
    Refined Light
    Elements:
    Light
    Type:
    Light
    Cost:
    1925
    DPS:
    1050
    Range:
    22
    AoE:
    -
    Skill:
    -
  4. Pure Light
    Tower:
    Pure Light
    Elements:
    Light
    Type:
    Light
    Cost:
    11000
    DPS:
    15750
    Range:
    22
    AoE:
    -
    Skill:
    -
  1. Darkness
    Tower:
    Darkness
    Elements:
    Darkness
    Type:
    Darkness
    Cost:
    175
    DPS:
    53
    Range:
    16
    AoE:
    -
    Skill:
    -
  2. Focused Darkness
    Tower:
    Focused Darkness
    Elements:
    Darkness
    Type:
    Darkness
    Cost:
    625
    DPS:
    265
    Range:
    16
    AoE:
    -
    Skill:
    -
  3. Refined Darkness
    Tower:
    Refined Darkness
    Elements:
    Darkness
    Type:
    Darkness
    Cost:
    1925
    DPS:
    1325
    Range:
    16
    AoE:
    -
    Skill:
    -
  4. Pure Darkness
    Tower:
    Pure Darkness
    Elements:
    Darkness
    Type:
    Darkness
    Cost:
    11000
    DPS:
    19875
    Range:
    16
    AoE:
    -
    Skill:
    -
  1. Water
    Tower:
    Water
    Elements:
    Water
    Type:
    Water
    Cost:
    175
    DPS:
    27
    Range:
    12
    AoE:
    1.5/3
    Skill:
    -
  2. Focused Water
    Tower:
    Focused Water
    Elements:
    Water
    Type:
    Water
    Cost:
    625
    DPS:
    135
    Range:
    12
    AoE:
    1.5/3
    Skill:
    -
  3. Refined Water
    Tower:
    Refined Water
    Elements:
    Water
    Type:
    Water
    Cost:
    1925
    DPS:
    675
    Range:
    12
    AoE:
    1.5/3
    Skill:
    -
  4. Pure Water
    Tower:
    Pure Water
    Elements:
    Water
    Type:
    Water
    Cost:
    11000
    DPS:
    10125
    Range:
    12
    AoE:
    1.5/3
    Skill:
    -
  1. Fire
    Tower:
    Fire
    Elements:
    Fire
    Type:
    Fire
    Cost:
    175
    DPS:
    22
    Range:
    8
    AoE:
    2.25/4.5
    Skill:
    -
  2. Focused Fire
    Tower:
    Focused Fire
    Elements:
    Fire
    Type:
    Fire
    Cost:
    625
    DPS:
    110
    Range:
    8
    AoE:
    2.25/4.5
    Skill:
    -
  3. Refined Fire
    Tower:
    Refined Fire
    Elements:
    Fire
    Type:
    Fire
    Cost:
    1925
    DPS:
    550
    Range:
    8
    AoE:
    2.25/4.5
    Skill:
    -
  4. Pure Fire
    Tower:
    Pure Fire
    Elements:
    Fire
    Type:
    Fire
    Cost:
    11000
    DPS:
    8250
    Range:
    8
    AoE:
    2.25/4.5
    Skill:
    -
  1. Nature
    Tower:
    Nature
    Elements:
    Nature
    Type:
    Nature
    Cost:
    175
    DPS:
    63
    Range:
    10
    AoE:
    -
    Skill:
    -
  2. Focused Nature
    Tower:
    Focused Nature
    Elements:
    Nature
    Type:
    Nature
    Cost:
    625
    DPS:
    315
    Range:
    10
    AoE:
    -
    Skill:
    -
  3. Refined Nature
    Tower:
    Refined Nature
    Elements:
    Nature
    Type:
    Nature
    Cost:
    1925
    DPS:
    1575
    Range:
    10
    AoE:
    -
    Skill:
    -
  4. Pure Nature
    Tower:
    Pure Nature
    Elements:
    Nature
    Type:
    Nature
    Cost:
    11000
    DPS:
    23625
    Range:
    10
    AoE:
    -
    Skill:
    -
  1. Earth
    Tower:
    Earth
    Elements:
    Earth
    Type:
    Earth
    Cost:
    175
    DPS:
    18
    Range:
    12
    AoE:
    2.25/4.5
    Skill:
    -
  2. Focused Earth
    Tower:
    Focused Earth
    Elements:
    Earth
    Type:
    Earth
    Cost:
    625
    DPS:
    90
    Range:
    12
    AoE:
    2.25/4.5
    Skill:
    -
  3. Refined Earth
    Tower:
    Refined Earth
    Elements:
    Earth
    Type:
    Earth
    Cost:
    1925
    DPS:
    450
    Range:
    12
    AoE:
    2.25/4.5
    Skill:
    -
  4. Pure Earth
    Tower:
    Pure Earth
    Elements:
    Earth
    Type:
    Earth
    Cost:
    11000
    DPS:
    6750
    Range:
    12
    AoE:
    2.25/4.5
    Skill:
    -
  1. Periodic
    Tower:
    Periodic
    Elements:
    Darkness Earth Fire Light Nature Water
    Type:
    Composite
    Cost:
    11000
    DPS:
    7000
    Range:
    16
    AoE:
    1.5/3
    Skill:
    -
Duals
  1. Cannon
    Tower:
    Cannon
    Elements:
    Darkness Earth
    Type:
    Earth
    Cost:
    500
    DPS:
    66
    Range:
    22
    AoE:
    3
    Skill:
    Shrapnade
    Shrapnade
    Summary:
    Each attack lobs an explosive bomb towards the target which explodes and fragments into 3 other bombs upon landing.
  2. Mortar
    Tower:
    Mortar
    Elements:
    Darkness Earth
    Type:
    Earth
    Cost:
    1250
    DPS:
    330
    Range:
    22
    AoE:
    3
    Skill:
    Shrapnade
    Shrapnade
    Summary:
    Each attack lobs an explosive bomb towards the target which explodes and fragments into 3 other bombs upon landing.
  3. Artillery
    Tower:
    Artillery
    Elements:
    Darkness Earth
    Type:
    Earth
    Cost:
    3150
    DPS:
    1650
    Range:
    22
    AoE:
    3
    Skill:
    Shrapnade
    Shrapnade
    Summary:
    Each attack lobs an explosive bomb towards the target which explodes and fragments into 3 other bombs upon landing.
  1. Magnify
    Tower:
    Magnify
    Elements:
    Darkness Fire
    Type:
    Darkness
    Cost:
    500
    DPS:
    200
    Range:
    Varies
    AoE:
    -
    Skill:
    Focus Beam
    Focus Beam
    Summary:
    Increase range for lower damage, or vice versa.
  2. Amplify
    Tower:
    Amplify
    Elements:
    Darkness Fire
    Type:
    Darkness
    Cost:
    1250
    DPS:
    1000
    Range:
    Varies
    AoE:
    -
    Skill:
    Focus Beam
    Focus Beam
    Summary:
    Increase range for lower damage, or vice versa.
  3. Intensify
    Tower:
    Intensify
    Elements:
    Darkness Fire
    Type:
    Darkness
    Cost:
    3150
    DPS:
    5000
    Range:
    Varies
    AoE:
    -
    Skill:
    Focus Beam
    Focus Beam
    Summary:
    Increase range for lower damage, or vice versa.
  1. Trickery
    Tower:
    Trickery
    Elements:
    Darkness Light
    Type:
    Light
    Cost:
    500
    DPS:
    70
    Range:
    12
    AoE:
    -
    Skill:
    Conjure
    Conjure
    Summary:
    Creates a clone of the (non-support) tower you target. Lasts 10 seconds.
  2. Masquerade
    Tower:
    Masquerade
    Elements:
    Darkness Light
    Type:
    Light
    Cost:
    1250
    DPS:
    350
    Range:
    12
    AoE:
    -
    Skill:
    Conjure
    Conjure
    Summary:
    Creates a clone of the (non-support) tower you target. Lasts 20 seconds.
  3. Deceit
    Tower:
    Deceit
    Elements:
    Darkness Light
    Type:
    Light
    Cost:
    3150
    DPS:
    1750
    Range:
    12
    AoE:
    -
    Skill:
    Conjure
    Conjure
    Summary:
    Creates a clone of the (non-support) tower you target. Lasts 60 seconds.
  1. Disease
    Tower:
    Disease
    Elements:
    Darkness Nature
    Type:
    Darkness
    Cost:
    500
    DPS:
    70-Infinite
    Range:
    8
    AoE:
    -
    Skill:
    Grim
    Grim
    Summary:
    This tower deals damage based on percent of HP left. Damage dealt is equal to (Max HP/Current HP)*22.
  2. Decay
    Tower:
    Decay
    Elements:
    Darkness Nature
    Type:
    Darkness
    Cost:
    1250
    DPS:
    350-Infinite
    Range:
    8
    AoE:
    -
    Skill:
    Grim
    Grim
    Summary:
    This tower deals damage based on percent of HP left. Damage dealt is equal to (Max HP/Current HP)*110.
  3. Death
    Tower:
    Death
    Elements:
    Darkness Nature
    Type:
    Darkness
    Cost:
    3150
    DPS:
    1750-Infinite
    Range:
    8
    AoE:
    -
    Skill:
    Grim
    Grim
    Summary:
    This tower deals damage based on percent of HP left. Damage dealt is equal to (Max HP/Current HP)*550.
  1. Poison
    Tower:
    Poison
    Elements:
    Darkness Water
    Type:
    Water
    Cost:
    500
    DPS:
    45
    Range:
    16
    AoE:
    Varies
    Skill:
    Contamination
    Contamination
    Summary:
    Each successive attack on a target increases the splash AoE of the tower by 1. Maximum splash is 6.
  2. Pollution
    Tower:
    Pollution
    Elements:
    Darkness Water
    Type:
    Water
    Cost:
    1250
    DPS:
    225
    Range:
    16
    AoE:
    Varies
    Skill:
    Contamination
    Contamination
    Summary:
    Each successive attack on a target increases the splash AoE of the tower by 1. Maximum splash is 6.
  3. Pestilence
    Tower:
    Pestilence
    Elements:
    Darkness Water
    Type:
    Water
    Cost:
    3150
    DPS:
    1125
    Range:
    16
    AoE:
    Varies
    Skill:
    Contamination
    Contamination
    Summary:
    Each successive attack on a target increases the splash AoE of the tower by 1. Maximum splash is 6.
  1. Forge
    Tower:
    Forge
    Elements:
    Earth Fire
    Type:
    Fire
    Cost:
    500
    DPS:
    70
    Range:
    12
    AoE:
    -
    Skill:
    Fire Up
    Fire Up
    Summary:
    Increases a non-support tower's damage by 15%. Lasts 60 seconds.
  2. Foundry
    Tower:
    Foundry
    Elements:
    Earth Fire
    Type:
    Fire
    Cost:
    1250
    DPS:
    350
    Range:
    12
    AoE:
    -
    Skill:
    Fire Up
    Fire Up
    Summary:
    Increases a non-support tower's damage by 30%. Lasts 60 seconds.
  3. Factory
    Tower:
    Factory
    Elements:
    Earth Fire
    Type:
    Fire
    Cost:
    3150
    DPS:
    1750
    Range:
    12
    AoE:
    -
    Skill:
    Fire Up
    Fire Up
    Summary:
    Increases a non-support tower's damage by 90%. Lasts 60 seconds.
  1. Quark
    Tower:
    Quark
    Elements:
    Earth Light
    Type:
    Light
    Cost:
    500
    DPS:
    20
    Range:
    8
    AoE:
    3
    Skill:
    Quantum Beam
    Quantum Beam
    Summary:
    Sends out two projectiles that orbit around the tower. Range is adjustable.
  2. Electron
    Tower:
    Electron
    Elements:
    Earth Light
    Type:
    Light
    Cost:
    1250
    DPS:
    100
    Range:
    8
    AoE:
    3
    Skill:
    Quantum Beam
    Quantum Beam
    Summary:
    Sends out two projectiles that orbit around the tower. Range is adjustable.
  3. Atom
    Tower:
    Atom
    Elements:
    Earth Light
    Type:
    Light
    Cost:
    3150
    DPS:
    500
    Range:
    8
    AoE:
    3
    Skill:
    Quantum Beam
    Quantum Beam
    Summary:
    Sends out two projectiles that orbit around the tower. Range is adjustable.
  1. Mildew
    Tower:
    Mildew
    Elements:
    Earth Nature
    Type:
    Nature
    Cost:
    500
    DPS:
    27
    Range:
    12
    AoE:
    2.5
    Skill:
    Spore
    Spore
    Summary:
    Sends out a boomerang.
  2. Fungus
    Tower:
    Fungus
    Elements:
    Earth Nature
    Type:
    Nature
    Cost:
    1250
    DPS:
    135
    Range:
    12
    AoE:
    2.5
    Skill:
    Spore
    Spore
    Summary:
    Sends out a boomerang.
  3. Mold
    Tower:
    Mold
    Elements:
    Earth Nature
    Type:
    Nature
    Cost:
    3150
    DPS:
    675
    Range:
    12
    AoE:
    2.5
    Skill:
    Spore
    Spore
    Summary:
    Sends out a boomerang.
  1. Jet
    Tower:
    Jet
    Elements:
    Earth Water
    Type:
    Earth
    Cost:
    500
    DPS:
    45
    Range:
    10
    AoE:
    2/4/6
    Skill:
    Attack Ground
    Attack Ground
    Summary:
    Attack impact can be directed.
  2. Spout
    Tower:
    Spout
    Elements:
    Earth Water
    Type:
    Earth
    Cost:
    1250
    DPS:
    225
    Range:
    10
    AoE:
    2/4/6
    Skill:
    Attack Ground
    Attack Ground
    Summary:
    Attack impact can be directed.
  3. Geyser
    Tower:
    Geyser
    Elements:
    Earth Water
    Type:
    Earth
    Cost:
    3150
    DPS:
    1125
    Range:
    10
    AoE:
    2/4/6
    Skill:
    Attack Ground
    Attack Ground
    Summary:
    Attack impact can be directed.
  1. Electricity
    Tower:
    Electricity
    Elements:
    Fire Light
    Type:
    Fire
    Cost:
    500
    DPS:
    60-175
    Range:
    16
    AoE:
    -
    Skill:
    Cast Lightning
    Cast Lightning
    Summary:
    Hurls a bolt of lightning that bounces up to 3 times. Each jump deals 20% less damage.
  2. Voltage
    Tower:
    Voltage
    Elements:
    Fire Light
    Type:
    Fire
    Cost:
    1250
    DPS:
    300-875
    Range:
    16
    AoE:
    -
    Skill:
    Cast Lightning
    Cast Lightning
    Summary:
    Hurls a bolt of lightning that bounces up to 3 times. Each jump deals 20% less damage.
  3. Potential
    Tower:
    Potential
    Elements:
    Fire Light
    Type:
    Fire
    Cost:
    3150
    DPS:
    1500-4375
    Range:
    16
    AoE:
    -
    Skill:
    Cast Lightning
    Cast Lightning
    Summary:
    Hurls a bolt of lightning that bounces up to 3 times. Each jump deals 20% less damage.
  1. Infrared
    Tower:
    Infrared
    Elements:
    Fire Nature
    Type:
    Fire
    Cost:
    500
    DPS:
    16
    Range:
    10
    AoE:
    3
    Skill:
    Sunburn
    Sunburn
    Summary:
    Does DoT in an AoE. Effect lasts 5 seconds. This effect stacks.
  2. Microwave
    Tower:
    Microwave
    Elements:
    Fire Nature
    Type:
    Fire
    Cost:
    1250
    DPS:
    80
    Range:
    10
    AoE:
    3
    Skill:
    Sunburn
    Sunburn
    Summary:
    Does DoT in an AoE. Effect lasts 5 seconds. This effect stacks.
  3. Nuclear
    Tower:
    Nuclear
    Elements:
    Fire Nature
    Type:
    Fire
    Cost:
    3150
    DPS:
    400
    Range:
    10
    AoE:
    3
    Skill:
    Sunburn
    Sunburn
    Summary:
    Does DoT in an AoE. Effect lasts 5 seconds. This effect stacks.
  1. Vapor
    Tower:
    Vapor
    Elements:
    Fire Water
    Type:
    Water
    Cost:
    500
    DPS:
    10-Infinite
    Range:
    10
    AoE:
    -
    Skill:
    Evaporate
    Evaporate
    Summary:
    Deals 10 damage in 10 AoE of the tower. Then deals 10 damage in 5 AoE of each creep hit.
  2. Mist
    Tower:
    Mist
    Elements:
    Fire Water
    Type:
    Water
    Cost:
    1250
    DPS:
    50-Infinite
    Range:
    10
    AoE:
    -
    Skill:
    Evaporate
    Evaporate
    Summary:
    Deals 50 damage in 10 AoE of the tower. Then deals 50 damage in 5 AoE of each creep hit.
  3. Steam
    Tower:
    Steam
    Elements:
    Fire Water
    Type:
    Water
    Cost:
    3150
    DPS:
    250-Infinite
    Range:
    10
    AoE:
    -
    Skill:
    Evaporate
    Evaporate
    Summary:
    Deals 250 damage in 10 AoE of the tower. Then deals 250 damage in 5 AoE of each creep hit.
  1. Perpetual
    Tower:
    Perpetual
    Elements:
    Light Nature
    Type:
    Nature
    Cost:
    500
    DPS:
    100
    Range:
    16
    AoE:
    -
    Skill:
    Afterlife
    Afterlife
    Summary:
    Every three units this tower kills adds one life. If you have full life, it will take nine units.
  2. Eternal
    Tower:
    Eternal
    Elements:
    Light Nature
    Type:
    Nature
    Cost:
    1250
    DPS:
    500
    Range:
    16
    AoE:
    -
    Skill:
    Afterlife
    Afterlife
    Summary:
    Every two units this tower kills adds one life. If you have full life, it will take six units.
  3. Immortal
    Tower:
    Immortal
    Elements:
    Light Nature
    Type:
    Nature
    Cost:
    3150
    DPS:
    2500
    Range:
    16
    AoE:
    -
    Skill:
    Afterlife
    Afterlife
    Summary:
    Every unit this tower kills adds one life. If you have full life, it will take three units.
  1. Ice
    Tower:
    Ice
    Elements:
    Light Water
    Type:
    Light
    Cost:
    500
    DPS:
    50
    Range:
    12
    AoE:
    1.5
    Skill:
    Helix
    Helix
    Summary:
    Sends out a helix that explodes at the end for an additional 44 damage in 3 AoE.
  2. Frost
    Tower:
    Frost
    Elements:
    Light Water
    Type:
    Light
    Cost:
    1250
    DPS:
    250
    Range:
    12
    AoE:
    1.5
    Skill:
    Helix
    Helix
    Summary:
    Sends out a helix that explodes at the end for an additional 220 damage in 3 AoE.
  3. Sub-Zero
    Tower:
    Sub-Zero
    Elements:
    Light Water
    Type:
    Light
    Cost:
    3150
    DPS:
    1250
    Range:
    12
    AoE:
    1.5
    Skill:
    Helix
    Helix
    Summary:
    Sends out a helix that explodes at the end for an additional 1100 damage in 3 AoE.
  1. Well
    Tower:
    Well
    Elements:
    Nature Water
    Type:
    Water
    Cost:
    500
    DPS:
    70
    Range:
    10
    AoE:
    -
    Skill:
    Spring Forward
    Spring Forward
    Summary:
    Increases a non-support tower's speed by 15%. Lasts 60 seconds.
  2. Spring
    Tower:
    Spring
    Elements:
    Nature Water
    Type:
    Water
    Cost:
    1250
    DPS:
    350
    Range:
    10
    AoE:
    -
    Skill:
    Spring Forward
    Spring Forward
    Summary:
    Increases a non-support tower's speed by 30%. Lasts 60 seconds.
  3. Fountain
    Tower:
    Fountain
    Elements:
    Nature Water
    Type:
    Water
    Cost:
    3150
    DPS:
    1750
    Range:
    10
    AoE:
    -
    Skill:
    Spring Forward
    Spring Forward
    Summary:
    Increases a non-support tower's speed by 90%. Lasts 60 seconds.
Triples
  1. Flamethrower
    Tower:
    Flamethrower
    Elements:
    Darkness Earth Fire
    Type:
    Fire
    Cost:
    1500
    DPS:
    227
    Range:
    10
    AoE:
    2.25/4.5
    Skill:
    Napalm
    Napalm
    Summary:
    Applies 1 Napalm per hit. Napalm causes a unit to deal 60 damage in 6 AoE upon death for each stack.
  2. Flamespewer
    Tower:
    Flamespewer
    Elements:
    Darkness Earth Fire
    Type:
    Fire
    Cost:
    5000
    DPS:
    1135
    Range:
    10
    AoE:
    2.25/4.5
    Skill:
    Napalm
    Napalm
    Summary:
    Applies 5 Napalm per hit. Napalm causes a unit to deal 60 damage in 6 AoE upon death for each stack.
  1. Laser
    Tower:
    Laser
    Elements:
    Darkness Earth Light
    Type:
    Light
    Cost:
    1500
    DPS:
    1100
    Range:
    12
    AoE:
    -
    Skill:
    Deploy
    Deploy
    Summary:
    Releases 7 fighters that can switch target priority.
  2. Phasor
    Tower:
    Phasor
    Elements:
    Darkness Earth Light
    Type:
    Light
    Cost:
    5000
    DPS:
    5500
    Range:
    12
    AoE:
    -
    Skill:
    Deploy
    Deploy
    Summary:
    Releases 7 fighters that can switch target priority.
  1. Barb
    Tower:
    Barb
    Elements:
    Darkness Earth Nature
    Type:
    Nature
    Cost:
    1500
    DPS:
    35
    Range:
    12
    AoE:
    4.5
    Skill:
    Gaia's Wrath
    Gaia's Wrath
    Summary:
    Unleashes a shockwave of energy that slows by 10% and does DoT. Lasts 5 seconds.
  2. Spike
    Tower:
    Spike
    Elements:
    Darkness Earth Nature
    Type:
    Nature
    Cost:
    5000
    DPS:
    175
    Range:
    12
    AoE:
    4.5
    Skill:
    Gaia's Wrath
    Gaia's Wrath
    Summary:
    Unleashes a shockwave of energy that slows by 30% and does DoT. Lasts 5 seconds.
  1. Muck
    Tower:
    Muck
    Elements:
    Darkness Earth Water
    Type:
    Earth
    Cost:
    1500
    DPS:
    200
    Range:
    10
    AoE:
    2.25/4.5
    Skill:
    Sludge
    Sludge
    Summary:
    Flings a volatile liquid that reduces movement speed by 10% for units within 6 AoE. Lasts 5 seconds.
  2. Mire
    Tower:
    Mire
    Elements:
    Darkness Earth Water
    Type:
    Earth
    Cost:
    5000
    DPS:
    1000
    Range:
    10
    AoE:
    2.25/4.5
    Skill:
    Sludge
    Sludge
    Summary:
    Flings a volatile liquid that reduces movement speed by 30% for units within 6 AoE. Lasts 5 seconds.
  1. Runic
    Tower:
    Runic
    Elements:
    Darkness Fire Light
    Type:
    Darkness
    Cost:
    1500
    DPS:
    272
    Range:
    16
    AoE:
    2.25/4
    Skill:
    Magic Attack
    Magic Attack
    Summary:
    Allows this tower to attack everything within 3 AoE of the target.
  2. Occult
    Tower:
    Occult
    Elements:
    Darkness Fire Light
    Type:
    Darkness
    Cost:
    5000
    DPS:
    1360
    Range:
    16
    AoE:
    2.25/4
    Skill:
    Magic Attack
    Magic Attack
    Summary:
    Allows this tower to attack everything within 3 AoE of the target.
  1. Jinx
    Tower:
    Jinx
    Elements:
    Darkness Fire Nature
    Type:
    Darkness
    Cost:
    1500
    DPS:
    700
    Range:
    10
    AoE:
    -
    Skill:
    Maledict
    Maledict
    Summary:
    Curses enemy units in 4.5 AoE. Every 2.5 seconds, cursed units will take damage equal to 10% of the HP they have lost since being cursed. Lasts 7.5 seconds.
  2. Hex
    Tower:
    Hex
    Elements:
    Darkness Fire Nature
    Type:
    Darkness
    Cost:
    5000
    DPS:
    3500
    Range:
    10
    AoE:
    -
    Skill:
    Maledict
    Maledict
    Summary:
    Curses enemy units in 4.5 AoE. Every 2.5 seconds, cursed units will take damage equal to 30% of the HP they have lost since being cursed. Lasts 7.5 seconds.
  1. Erosion
    Tower:
    Erosion
    Elements:
    Darkness Fire Water
    Type:
    Fire
    Cost:
    1500
    DPS:
    35
    Range:
    10
    AoE:
    4.5
    Skill:
    Spew Acid
    Spew Acid
    Summary:
    Spews acid at a target that increases damage dealt by 10% and does DoT. Lasts 5 seconds.
  2. Corrosion
    Tower:
    Corrosion
    Elements:
    Darkness Fire Water
    Type:
    Fire
    Cost:
    5000
    DPS:
    175
    Range:
    10
    AoE:
    4.5
    Skill:
    Spew Acid
    Spew Acid
    Summary:
    Spews acid at a target that increases damage dealt by 30% and does DoT. Lasts 5 seconds.
  1. Obliteration
    Tower:
    Obliteration
    Elements:
    Darkness Light Nature
    Type:
    Darkness
    Cost:
    1500
    DPS:
    389-500
    Range:
    16
    AoE:
    1.5/3
    Skill:
    Reload
    Reload
    Summary:
    Reloads ammo every 7 shots. Manual reload is faster.
  2. Annihilation
    Tower:
    Annihilation
    Elements:
    Darkness Light Nature
    Type:
    Darkness
    Cost:
    5000
    DPS:
    1945-2500
    Range:
    16
    AoE:
    1.5/3
    Skill:
    Reload
    Reload
    Summary:
    Reloads ammo every 7 shots. Manual reload is faster.
  1. Hail
    Tower:
    Hail
    Elements:
    Darkness Light Water
    Type:
    Light
    Cost:
    1500
    DPS:
    420-1260
    Range:
    16
    AoE:
    -
    Skill:
    Storm
    Storm
    Summary:
    Causes this tower to attack up to 2 targets at once.
  2. Comet
    Tower:
    Comet
    Elements:
    Darkness Light Water
    Type:
    Light
    Cost:
    5000
    DPS:
    2100-6300
    Range:
    16
    AoE:
    -
    Skill:
    Storm
    Storm
    Summary:
    Causes this tower to attack up to 2 targets at once.
  1. Flooding
    Tower:
    Flooding
    Elements:
    Darkness Nature Water
    Type:
    Water
    Cost:
    1500
    DPS:
    967
    Range:
    10
    AoE:
    Varies
    Skill:
    Pressure
    Pressure
    Summary:
    Increase splash radius for slower attack speed, or vice versa.
  2. Drowning
    Tower:
    Drowning
    Elements:
    Darkness Nature Water
    Type:
    Water
    Cost:
    5000
    DPS:
    4835
    Range:
    10
    AoE:
    Varies
    Skill:
    Pressure
    Pressure
    Summary:
    Increase splash radius for slower attack speed, or vice versa.
  1. Money
    Tower:
    Money
    Elements:
    Earth Fire Light
    Type:
    Earth
    Cost:
    1500
    DPS:
    667
    Range:
    16
    AoE:
    -
    Skill:
    Arbitrage
    Arbitrage
    Summary:
    Every kill gives 33% more bounty.
  2. Wealth
    Tower:
    Wealth
    Elements:
    Earth Fire Light
    Type:
    Earth
    Cost:
    5000
    DPS:
    3335
    Range:
    16
    AoE:
    -
    Skill:
    Arbitrage
    Arbitrage
    Summary:
    Every kill gives 66% more bounty.
  1. Quake
    Tower:
    Quake
    Elements:
    Earth Fire Nature
    Type:
    Earth
    Cost:
    1500
    DPS:
    300
    Range:
    8
    AoE:
    -
    Skill:
    Pulverize
    Pulverize
    Summary:
    Gives a 50% chance that an attack will deal 200 damage to units within 8 AoE.
  2. Seism
    Tower:
    Seism
    Elements:
    Earth Fire Nature
    Type:
    Earth
    Cost:
    5000
    DPS:
    1500
    Range:
    8
    AoE:
    -
    Skill:
    Pulverize
    Pulverize
    Summary:
    Gives a 50% chance that an attack will deal 1000 damage to units within 8 AoE.
  1. Haste
    Tower:
    Haste
    Elements:
    Earth Fire Water
    Type:
    Fire
    Cost:
    1500
    DPS:
    264-1556
    Range:
    12
    AoE:
    -
    Skill:
    Wrath
    Wrath
    Summary:
    Each time this tower attacks, it will gain 11% attack speed. Speed resets after 4 seconds of not attacking. Maxes out after 17 attacks.
  2. Blitz
    Tower:
    Blitz
    Elements:
    Earth Fire Water
    Type:
    Fire
    Cost:
    5000
    DPS:
    1320-7780
    Range:
    12
    AoE:
    -
    Skill:
    Wrath
    Wrath
    Summary:
    Each time this tower attacks, it will gain 11% attack speed. Speed resets after 4 seconds of not attacking. Maxes out after 17 attacks.
  1. Incantation
    Tower:
    Incantation
    Elements:
    Earth Light Nature
    Type:
    Nature
    Cost:
    1500
    DPS:
    300
    Range:
    12
    AoE:
    1.5/3
    Skill:
    Disenchant
    Disenchant
    Summary:
    Increases the damage an enemy takes by 10%. Lasts 15 seconds.
  2. Invocation
    Tower:
    Invocation
    Elements:
    Earth Light Nature
    Type:
    Nature
    Cost:
    5000
    DPS:
    1500
    Range:
    12
    AoE:
    1.5/3
    Skill:
    Disenchant
    Disenchant
    Summary:
    Increases the damage an enemy takes by 30%. Lasts 15 seconds.
  1. Polar
    Tower:
    Polar
    Elements:
    Earth Light Water
    Type:
    Earth
    Cost:
    1500
    DPS:
    300
    Range:
    12
    AoE:
    1.5/3
    Skill:
    Frostbite
    Frostbite
    Summary:
    Bites enemies with bitter coldness, temporarily taking away 10% of current HP. Damage done during this time is amplified by 5%. Lasts 15 seconds.
  2. Glacial
    Tower:
    Glacial
    Elements:
    Earth Light Water
    Type:
    Earth
    Cost:
    5000
    DPS:
    1500
    Range:
    12
    AoE:
    1.5/3
    Skill:
    Frostbite
    Frostbite
    Summary:
    Bites enemies with bitter coldness, temporarily taking away 30% of current HP. Damage done during this time is amplified by 15%. Lasts 15 seconds.
  1. Ephemeral
    Tower:
    Ephemeral
    Elements:
    Earth Nature Water
    Type:
    Nature
    Cost:
    1500
    DPS:
    1002-1160
    Range:
    10
    AoE:
    -
    Skill:
    Phasing
    Phasing
    Summary:
    Every 4 seconds of continuous attack will result in a 20% reduction in damage. Maximum negative bonus is 80%. Resets after 2 seconds.
  2. Temporal
    Tower:
    Temporal
    Elements:
    Earth Nature Water
    Type:
    Nature
    Cost:
    5000
    DPS:
    5010-5800
    Range:
    10
    AoE:
    -
    Skill:
    Phasing
    Phasing
    Summary:
    Every 4 seconds of continuous attack will result in a 20% reduction in damage. Maximum negative bonus is 80%. Resets after 2 seconds.
  1. Nova
    Tower:
    Nova
    Elements:
    Fire Light Nature
    Type:
    Light
    Cost:
    1500
    DPS:
    75
    Range:
    10
    AoE:
    -
    Skill:
    Explode
    Explode
    Summary:
    Explodes, slowing movement by 10% in 10 AoE. Lasts 3 seconds.
  2. Supernova
    Tower:
    Supernova
    Elements:
    Fire Light Nature
    Type:
    Light
    Cost:
    5000
    DPS:
    375
    Range:
    10
    AoE:
    -
    Skill:
    Explode
    Explode
    Summary:
    Explodes, slowing movement by 30% in 10 AoE. Lasts 3 seconds.
  1. Ion
    Tower:
    Ion
    Elements:
    Fire Light Water
    Type:
    Water
    Cost:
    1500
    DPS:
    80
    Range:
    12
    AoE:
    -
    Skill:
    Particle Field
    Particle Field
    Summary:
    Summons a fierce controllable field of particles that slows enemy units' movement speed by 10% in 8 AoE.
  2. Plasma
    Tower:
    Plasma
    Elements:
    Fire Light Water
    Type:
    Water
    Cost:
    5000
    DPS:
    400
    Range:
    12
    AoE:
    -
    Skill:
    Particle Field
    Particle Field
    Summary:
    Summons a fierce controllable field of particles that slows enemy units' movement speed by 30% in 8 AoE.
  1. Celerity
    Tower:
    Celerity
    Elements:
    Fire Nature Water
    Type:
    Nature
    Cost:
    1500
    DPS:
    300-900
    Range:
    22
    AoE:
    -
    Skill:
    Impetus
    Impetus
    Summary:
    Gives strength to attacks, causing them to deal damage based on distance of projectile travel. Damage dealt is equal to (distance/14)*600.
  2. Velocity
    Tower:
    Velocity
    Elements:
    Fire Nature Water
    Type:
    Nature
    Cost:
    5000
    DPS:
    1500-4500
    Range:
    22
    AoE:
    -
    Skill:
    Impetus
    Impetus
    Summary:
    Gives strength to attacks, causing them to deal damage based on distance of projectile travel. Damage dealt is equal to (distance/14)*3000.
  1. Torrent
    Tower:
    Torrent
    Elements:
    Light Nature Water
    Type:
    Water
    Cost:
    1500
    DPS:
    450
    Range:
    12
    AoE:
    -
    Skill:
    Douse
    Douse
    Summary:
    Every 10 attacks the ability is charged one level. Does (80, 175, 298, 428, 596, 794, 1035, 1321, 1667, 2067) damage in 12 AoE around the tower. When used, the ability is reset back to level 1.
  2. Tsunami
    Tower:
    Tsunami
    Elements:
    Light Nature Water
    Type:
    Water
    Cost:
    5000
    DPS:
    2250
    Range:
    12
    AoE:
    -
    Skill:
    Douse
    Douse
    Summary:
    Every 10 attacks the ability is charged one level. Does (400, 875, 1490, 2140, 2980, 3970, 5175, 6605, 8335, 10335) damage in 12 AoE around the tower. When used, the ability is reset back to level 1.