Towers will be built, creeps will be destroyed,
but victory ... must be earned!
Buy On SteamEvan started with Element TD development back in 2006. He began with the goal of producing a quality tower defense for WarCraft 3. His ambitions quickly grew after seeing the immense popularity enjoyed by Element TD. Evan's vision continues to lead Element Studios over a decade later with multiple games under development. By day he is a software engineer, by night he is a game developer. Evan is also a political junkie and a world traveler.
Song has been a fanatic gamer ever since he got his first PC. He was an Electronic Engineering major until he stumbled upon Unity and game developing during his last year at university. Since then he has been spending his time working on various Unity related projects, trying to make his mark on the game industry. His works include TowerDefense-ToolKit and TurnBased-ToolKit in the Unity Asset Store. He spends his time working on his own indie game MechCorp in addition to Element Studios. Although he doesn’t game much now, Song still loves to occasionally indulge himself in a gaming spree that can last for days.
Stuart is dedicated towards making Element TD the best tower defense there is, with over a thousand hours spent on trying different builds, balance testing, playtesting new modes, and helping design the game. He's been playing since the WarCraft 3 version, and after extensive playing of the StarCraft 2 version, he joined the dev team. He also works on his own tabletop game, experimenting with innovative ideas that break rules of the genre. In his free time, he enjoys cooking by throwing random stuff together and seeing what happens, theory-crafting game design and story ideas, and playing some Dota 2.
Brian came up with the idea for Element TD in late 2005. He developed the game and tested it on WarCraft 3 over the next few months and in February 2006 released Element TD Survivor 2.0. Being busy with projects and work, Brian got sidetracked with other things in life. In June of 2006 Evan got in touch with him to develop the next version of the game. Over the next year or so Evan and Brian worked together with a small team to improve the game. Although Brian hasn’t had time to work on any of the newer iterations of Element TD, he is thrilled that the game has been so successful and moreover that it has brought so much joy to so many people! Brian is a mathematician, researcher, teacher, coder, and game designer.
Stefan had a structural engineering background and education. Before going too far down that path though, game design and more specifically, 3D modeling presented itself as a more attractive option. Fast forward a few years and the decision to go the game development route looks more and more like the right one. His greatest pleasure when working on projects, is to immerse himself in the worlds being created, and imagine backstories and purpose for even the simplest elements.
Krister works as a Senior Software Developer. He happens to also be a hardcore Element Tower Defense enthusiast! Always playing on Same Random mode and organizing local tournaments even to this day. He is taking on the server side of things and including the scaling needed to meet the players demand.
Nathan is an artist and animator with a decade of experience providing assets for television animation and casual gaming productions. Nathan studied art fundamentals at Sheridan college before moving on to Animation - gaming at Seneca college. His passion for gaming and animating was forged in the light of video games during countless hours of couch co-op adventures with friends. With a design sensibility nurtured by The Muppets and Looney Tunes, Nathan continues to create content with one purpose; To put a smile on as many faces as possible..
Antonio is a creative artist who moved to the UK to get experience and develop his skills as a Concept Artists. With a traditional artistic background Antonio has strong basics of painting, drawing, and colour theory. He always loved playing games but it wasn’t enough so he wanted to make them as well. His wide experience with games, it gives him an analytic eye while creating them, useful to push the projects to an even better standard. Few years later he moved to London. Since then Antonio has been working with different clients building high quality games. He also likes to watch movies which are a main font of inspiration for him but most of all he loves coffee.
Emmett has a background in software engineering and has been gaming since he first played Commander Keen on an IBM 80486. His first foray into game development was Sturgeon Simulator, the world’s first browser-based, semi-humorous, aquatic-themed RPG. Since working on that, he has discovered that he really, really enjoys game design. He divides his free time between improving his skills, learning about game engines, creating electronic devices, and, of course, engaging in copious amounts of PC gaming. Space games are his favorite! Emmett lives in Portland, Oregon with his incredibly supportive wife and one slightly neurotic Labradoodle.
Dan is an Audio Designer and Composer from the UK, who is passionate about bringing games to life through his sound and music. He was introduced to the guitar at the age of nine, and went on to learn Audio Recording and Production at college. Dan continues to pursue his love for audio and games by studying Music Composition and Technology for Games at Hertfordshire University, during which he became a certified Unity and UE4 asset publisher. His style draws inspiration from some of his favourite games such as Minecraft, World of Warcraft and Hyper Light Drifter. When not creating and exploring concepts with audio, Dan can be found cycling, listening to music or playing games with friends.
Anton was always an art ninja, from the day he was born in Moscow. He had 12 years of education and training in Russia followed by another 6 years in the United States. His experience includes fine art drawing and painting, monumental painting, fresco, mural, stained glass, mosaic, digital work from concepts, comic books, user interface design, illustrations, and sculpting. He has freelanced for studios like Blizzard, Stone Blade, and Cognito Comics to name a few.
Michael has close to 9 years of experience developing solutions to real business problems. Highlights include traveling internationally for work, training other developers to utilize systems he built, and mentoring other developers. In the past he has worked on projects for a number of companies including Intel, Best Buy, Anderson Windows, and Jamba Juice being the most well known. He is a certified .Net developer, with 8 seperate certifications under his belt. In his free time he likes programming, building legos, and doing genealogy research.
A true Dota modding addict, Noya has been actively developing custom games since the very beginning, leading projects such as Warchasers, Pimp my Peon, Footmen Frenzy or even going full-circle with a remake of Warcraft 3 itself. Now given the chance to bring back Element TD, he will go to great lengths to make sure it is the best Tower Defense in the workshop. When not busy scripting for the next big title release while listening to classic metal music, Martin also takes care of a Computer Engineering degree.
Anthony is enthusiastic about developing mods played by many around the world. Since beginning game modding in 2011, he has developed the Weeping Angels for Minecraft, Slide Ninja Slide and Sheep Tag in Dota 2 and continues to improve upon these to this day. When his time isn’t being consumed by developing mods or on other projects, he enjoys spending time out with friends, as well as being out on the water while he completes his Engineering degree in Sydney.